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   <div id="projectname">RetroSnake
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<div class="title">SnakerPlayer.h</div>  </div>
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<a href="_snaker_player_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160; </div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &quot;MainInclude.h&quot;</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_snaker_map_8h.html">SnakerMap.h</a>&quot;</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="keyword">using namespace </span>std;</div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160; </div>
<div class="line"><a name="l00015"></a><span class="lineno"><a class="line" href="class_snaker_camera.html">   15</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_snaker_camera.html">SnakerCamera</a> {</div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00017"></a><span class="lineno"><a class="line" href="class_snaker_camera.html#a19458d726c5236f5a172371d71b4ea9d">   17</a></span>&#160;    <span class="keywordtype">int</span> size[2]; </div>
<div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="class_snaker_camera.html#aae9a38754b9d24926c0ce688c826bc76">   18</a></span>&#160;    <span class="keywordtype">int</span> position[2]; </div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;    <span class="keywordtype">int</span> x, y;</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160; </div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;    <a class="code" href="class_snaker_camera.html">SnakerCamera</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;    <span class="keywordtype">string</span> Render2String(<a class="code" href="class_snaker_map.html">SnakerMap</a>* map);</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;    <span class="comment">// char** Render2StringC(SnakerMap* map);</span></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment"></span>    <span class="keywordtype">void</span> Resize(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y);</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    <span class="keywordtype">void</span> Move(<span class="keywordtype">int</span> direct, <span class="keywordtype">int</span> speed);</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;    <span class="keywordtype">void</span> Move(pair&lt;int, int&gt;);</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;};</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160; </div>
<div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="class_snaker_player.html">   61</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_snaker_player.html">SnakerPlayer</a> {</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    <span class="keywordtype">bool</span> isDead;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    <span class="keywordtype">int</span> len;</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    <span class="keywordtype">int</span> score;</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    list&lt;pair&lt;int, int&gt;&gt; posList;</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    vector&lt;buff&gt; buffList;</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    <span class="keywordtype">string</span> appearance;</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    <span class="keywordtype">int</span> speed;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    <span class="comment">// int incomingCmd;</span></div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    <a class="code" href="class_snaker_map.html">SnakerMap</a>* map;</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160; </div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    set&lt;SnakerChunk*&gt; chunkSet;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;    vector&lt;pair&lt;pair&lt;char, int&gt;, pair&lt;int, int&gt;&gt;&gt; paintBoard;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    <a class="code" href="class_snaker_player.html">SnakerPlayer</a>(<a class="code" href="class_snaker_chunk.html">SnakerChunk</a>* spawn, <a class="code" href="class_snaker_map.html">SnakerMap</a>* map);</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;    <span class="keywordtype">void</span> Die();</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    ~<a class="code" href="class_snaker_player.html">SnakerPlayer</a>();</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    <span class="comment">// vector&lt;pair&lt;int, int&gt;&gt; ListPos();</span></div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    <span class="comment">// vector&lt;buff&gt; ListBuff();</span></div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;<span class="comment"></span>    <span class="keywordtype">void</span> AddBuff(vector&lt;buff&gt; incomingBuff);</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    <span class="keywordtype">int</span> Update(<span class="keywordtype">int</span> cmd, <a class="code" href="class_snaker_camera.html">SnakerCamera</a>* cam);</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;};</div>
<div class="ttc" id="a_snaker_map_8h_html"><div class="ttname"><a href="_snaker_map_8h.html">SnakerMap.h</a></div></div>
<div class="ttc" id="aclass_snaker_camera_html"><div class="ttname"><a href="class_snaker_camera.html">SnakerCamera</a></div><div class="ttdoc">虚拟相机</div><div class="ttdef"><b>Definition:</b> SnakerPlayer.h:15</div></div>
<div class="ttc" id="aclass_snaker_chunk_html"><div class="ttname"><a href="class_snaker_chunk.html">SnakerChunk</a></div><div class="ttdoc">储存地图的下级单元</div><div class="ttdef"><b>Definition:</b> SnakerMap.h:17</div></div>
<div class="ttc" id="aclass_snaker_map_html"><div class="ttname"><a href="class_snaker_map.html">SnakerMap</a></div><div class="ttdoc">地图</div><div class="ttdef"><b>Definition:</b> SnakerMap.h:38</div></div>
<div class="ttc" id="aclass_snaker_player_html"><div class="ttname"><a href="class_snaker_player.html">SnakerPlayer</a></div><div class="ttdoc">玩家主体</div><div class="ttdef"><b>Definition:</b> SnakerPlayer.h:61</div></div>
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